
OFFICIAL UCA RULESET
1. PLAYER ELIGIBILITY
1.1 Age Requirements
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Players must be 16 years or older to compete.
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Players aged 16–17 must submit a parent/guardian consent waiver approved by UCA Administration.
1.2 Residency & Location
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All matches must be played on North American servers unless otherwise approved by UCA Administration.
1.3 Player Status
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Players must:
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Have a registered and verified UCA account.
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Be listed on an official team roster.
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Maintain good standing with the league (no bans, strikes, or unresolved penalties).
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2. TEAM REQUIREMENTS
2.1 Roster Size
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Each team must have:
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4 starting players
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Minimum 1 substitute, up to 3 substitute players
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Rosters must remain consistent throughout the season unless a transfer window is open.
2.2 Multi-Team Restriction
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Players cannot play for or represent more than one organization at any time during the season.
2.3 Roster Changes
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Roster changes are only allowed:
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Before the season begins
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During designated roster transaction windows
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Emergency substitutions may be approved on a case-by-case basis
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3. MATCH FORMAT & SETTINGS
3.1 Match Structure
All UCA matches follow the official 4v4 format using league-approved maps and modes:
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Hardpoint
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Search & Destroy
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Control
3.2 Best-of Format
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Standard regular season matches: Best of 5
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Playoffs & Finals: Best of 5 or Best of 7 (determined by UCA)
3.3 Competitive Settings
All matches must use UCA Standard Competitive Rules, which include:
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Approved maps & modes list (updated with every title update)
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Restricted items, perks, tacticals, lethals, and weapon attachments
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Approved GA (Gentlemen’s Agreement) restrictions enforced by UCA Competitive Integrity Staff
A full tactical/GA sheet will be provided separately.
4. HOSTING & CONNECTION
4.1 Server Selection
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All matches use dedicated servers where available.
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If peer-to-peer hosting is required, the HOME team will host the match.
4.2 Connection Issues
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If a player disconnects within 30 seconds of a map starting, the map is replayed.
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After 30 seconds, the map continues unless competitive integrity is compromised.
5. MATCH PROCEDURES
5.1 Check-In
Teams must check in with UCA Staff 15 minutes before match time.
5.2 Map Veto Process
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Home/away team selection is determined by UCA.
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A standardized veto order will be used for each match.
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Teams must complete vetoes within 2 minutes per pick/ban.
5.3 Match Reporting
Winning team must submit:
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Final series score
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Screenshots of each map score
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Any rule disputes within 10 minutes of match completion
6. GENTLEMEN’S AGREEMENTS (GAs)
6.1 Enforcement
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UCA enforces all GA restrictions that are adopted league-wide.
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Violations result in map forfeits or escalated disciplinary action.
6.2 Updates
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GAs are reviewed weekly and can be updated mid-season to match the evolving competitive meta.
7. CONDUCT & BEHAVIOR
7.1 Player Behavior
Players must maintain:
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Professionalism
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Sportsmanship
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Compliance with all UCA policies
7.2 Zero Tolerance Incidents
Immediate penalties (including suspension or ban) will be applied for:
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Harassment or discriminatory behavior
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Cheating, exploiting, or using unauthorized third-party software
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Attempted match-fixing or collusion
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Toxic conduct toward players, staff, or spectators
9. BROADCAST & MEDIA RULES
9.1 Streaming
Players may stream matches unless:
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The match is officially broadcast by UCA
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UCA requests a delay or blackout period for competitive integrity
9.2 Branding
Teams must follow brand guidelines for:
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Team names
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Jerseys/logos
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Social media representation
10. ADMINISTRATIVE AUTHORITY
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UCA Competitive Staff reserves the right to:
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Overturn match results
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Issue penalties
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Update rules to preserve competitive integrity
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All administrative decisions are final.
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Each decision for the league will be handled by the UCC (United COD Committee)
RESTRICTED ITEMS
PRIMARY WEAPONS
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LMGS
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ALL
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MARKSMAN RIFLES
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ALL
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SHOTGUNS
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ALL
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MARKSMAN RIFLES
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ALL
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SNIPER RIFLES
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SHADOW SK
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XR-3 ION
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DLC WEAPONS
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ALL
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SECONDARY WEAPONS
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LAUNCHERS
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ALL
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ATTACHMENTS
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FIRE MODS
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MFS 5.56 NATO FMJ
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LASERS
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ALL
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MUZZLE
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GREAVES A-762
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MONOLITHIC SUPPRESSOR
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OPTICS
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SOLARIS HOLO-IR
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BOWEN X-25 IR
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VAS STRIX 6X THERMAL
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UNDERBARRELS
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M336-X FRAG
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M336-X CLOAK
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M335-X TEMPEST
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M355-X DRILL CHARGE
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TACTICAL
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PINPOINT GRENADE​
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STIM SHOT​
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HUNTER BOT​
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DECOY​
LETHAL
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CLUSTER GRENADE​
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NEEDLE DRONE​
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MOLOTOV​
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POINT TURRET​
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C4​
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COMBAT AXE​
FIELD UPGRADES
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DRONE POD​
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ECHO UNIT ​
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SQUAD LINK​
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FEAR TRAP​
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BLACK HAT​
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SCRAMBLER​
PERK 1
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TAC SPRINTER​
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GUNG HO​
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GHOST​
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GEARHEAD​
PERK 2
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SCAVENGER​
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ASSASSIN​
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CLOSE SHAVE​
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VILIGANCE​
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BEST LINK​
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ENGINEER​
PERK 3
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BANKROLL​
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LOOPER​
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COLD-BLOODED​
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TRACKER​
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CHARGE LINK
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GUARDIAN​
WILDCARD
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OVERKILL​
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TAC EXPERT​
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DANGER CLOSE​
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PREPPER​
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FLYSWATTER​
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HIGH ROLLER​
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SPECIALIST​
STREAKS
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SCOUT PULSE​
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UAV​
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SKEWER​
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CARE PACKAGE​
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COUNTER UAV​
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NAPALM STRIKE
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LQBR​
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SENTRY TURRET​
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HAND CANNON​
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WATCHDOG HELO​
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GRAVEMAKER​
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INTERCEPTORS​
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D.A.W.G.​
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HKDS​
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RHINO​
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VTOL WARSHIP​
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HARP​
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EMP SYSTEMS​
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LEGION​
EXTRAS
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TBA​
